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Tutorial: FlappingFlag ActiveX Control
This article describes the FlappingFlag control included in the book Custom Controls Library. This control shows how to write an ActiveX control that loads, manipulates, and animates images.

This control is just part of Chapter 13 in the book, so parts of the chapter have been omitted. The book's CD-ROM includes the source code for all of the controls, plus a free copy of the Visual Basic 5, Control Creation Edition. You can use this to build the controls even if you do not own Visual Basic!

This material originally appeared in the book Custom Controls Library by Rod Stephens, 1998, John Wiley & Sons. If you like the article, visit the books's Web page to see if you would like to buy it.

 
Sections
How To Use It How It Works Enhancements
Downloads
   

Chapter 13
Image Processing

Visual Basic's Image and PictureBox controls display pictures, but they provide only limited support for manipulating those pictures. The controls described in this chapter allow an application to manipulate pictures in many different ways.

[Text Omitted]

56. FlappingFlag. The FlappingFlag control warps a simple image to present a flapping flag animation.

[Text Omitted]

56. FlappingFlag
Directory: FlapFlag
The FlappingFlag control displays an animated image. The image is warped in a wavy pattern so it appears to be a flag flapping in the wind. This can add a little interest and whimsy to a program or Web page.

Property Purpose
Enabled Determines whether the control flaps
FlappedImage Returns a warped image
Magnitude The amount by which the flag is displaced vertically in pixels
Picture The picture to display

How To Use It

The FlappingFlag control is easy to use. When a program sets the Picture property, the control automatically creates the images it needs to display the animation. The Enabled property allows the program to start and stop the flapping.

How It Works

The FlappingFlag control contains a constituent control array of PictureBoxes named FlapPict. When the control is loaded, it uses Visual Basic's Load command to create as many FlapPict controls as will be needed to store and display the animation images. For example, the following code shows how the InitProperties event handler loads the FlapPict controls:
Const MaxFlaps = 5

Private Sub UserControl_InitProperties()
Dim i As Integer

    For i = 1 To MaxFlaps
        Load FlapPict(i)
    Next i
    m_Magnitude = m_def_Magnitude

    FlagWid = 60
    FlagHgt = 100
End Sub
When the control's Picture property is modified, the property procedure calls the MakePictures subroutine to create the warped images used in the animation.
Public Property Set Picture(ByVal New_Picture As Picture)
    Set OrigPict.Picture = New_Picture
    
    ' Make the flapping pictures.
    MakePictures
    
    PropertyChanged "Picture"
End Property
MakePictures generates the images needed for the animation and stores them in the FlapPict array. It begins by making all of the pictures the same size and by erasing them. It then uses PaintPicture to copy vertical slices of the original picture into the animation images. The slices are offset vertically by a distance determined by a sine function. The sine function's phase is shifted slightly for each image, so the images appear to flap when animated.
Private Sub MakePictures()
Const PI = 3.14159265

Dim i As Integer
Dim offset As Single
Dim Doffset As Single
Dim Yoffset As Single
Dim Yoffset1 As Single
Dim X As Single
Dim dx As Single

    FlagWid = OrigPict.Width
    FlagHgt = OrigPict.Height + 4 * (m_Magnitude)
    UserControl_Resize
    
    ' Make all the pictures the same.
    For i = 0 To MaxFlaps
        Set FlapPict(i).Picture = OrigPict.Picture
        FlapPict(i).Height = FlagHgt
        FlapPict(i).Line (0, 0)-(FlagWid, FlagHgt), _
            UserControl.BackColor, BF
    Next i

    offset = 0
    Doffset = 2 * PI / (MaxFlaps + 1)
    dx = FlagWid / (2.5 * PI)
    For i = 0 To MaxFlaps
        Yoffset1 = m_Magnitude * Sin(offset)
        For X = 0 To FlagWid - 1
            Yoffset = m_Magnitude * _
                (2 + Sin(offset + X / dx))
            FlapPict(i).PaintPicture _
                OrigPict.Picture, _
                X, Yoffset - Yoffset1, _
                1, FlagHgt, X, 0, 1, FlagHgt
        Next X
        FlapPict(i).Picture = FlapPict(i).Image
        offset = offset + Doffset
    Next i
    
    Set UserControl.Picture = FlapPict(0).Picture
End Sub
The last important piece to the FlappingFlag control is the FlapTimer constituent control. FlapTimer's Timer event handler displays the next image in the flapping sequence.
Dim Showing As Integer

Private Sub FlapTimer_Timer()
    Showing = (Showing + 1) Mod (MaxFlaps + 1)
    Set UserControl.Picture = _
        FlapPict(Showing).Picture
End Sub

Enhancements

It would be easy to make the number of images presented by this control a property rather than a constant. It would also be simple to delegate an Interval property to the FlapTimer control. That would allow the application developer to determine the speed at which the flag flapped.

When it creates its warped images, the control makes the edges of some pictures rather rough and jagged. The control could smooth these edges using antialiasing techniques similar to those used by the AliasLabel control described in Chapter 5, "Labels." This would produce smoother animation images, but creating the images would take longer.

Downloads

Download a 17K zip file containing the Visual Basic 5 source code for the FlappingFlag control.

This material originally appeared in the book Custom Controls Library by Rod Stephens, 1998, John Wiley & Sons. If you like the article, visit the books's Web page to see if you would like to buy it.


   
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